Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, his movements and gestures are tracked by a computer vision system. A CG dog follows the viewer, dynamically responds to his gestures and changes his behavior based on the state of engagement with the viewer.
Sniff, simulating the visceral satisfaction of realityâ€™s responsiveness and dynamism, is also an exploration of engagement of two different planes of understanding, and of relationships created by bodyâ€™s presence in an environment. Dogâ€™s behavior externalizes the process of assessment, evaluation and testing we perform every time anything new enters in the scope of our experience. Sniff has us unwittingly enter into an exchange simply by following the basic instinct of stopping and looking at something that is paying attention to us. A tension is produced by a mixture of expectations, reaction and re-assessment.
Software development for Sniff was led James George.
Sniff production was supported by a Finishing Funds grant from the Experimental Television Center. The Experimental Television Centerâ€™s Finishing Funds program is supported by the Electronic Media and Film Program at the New York State Council on the Arts.