Taking the atmosphere as its object of study, this project delves into an investigation of the present notions of nature intertwined with social and technological systems. It maps the layers and flows of the infosphere, tracing the immaterial work of social systems inscribing themselves into the materiality of the planet,…Read More
In this project we create a crowdsourced image of the sky. Observers are positioned at GPS coordinates that form the points of a grid. At the moment of a flyover of either TERRA or AQUA satellite, they take photographs looking up at the sky. Their images are stitched together to…Read More
In this project the clouds are photographed simultaneously from the ground looking up, and from a satellite looking down.
While a satellite passes over our geo-location, we take a photograph looking towards the satellite. We record an observation of the clouds from the perspective of a human experience. Later we download…Read More
Can humans acquire the art of the long view? We think so. Thinking Like A Cloud is a research project focused on developing a scheme to spark a (potentially radical) expansion of the human mind, allowing us to make more sustainable decisions. We collect cloud samples in the troposphere with…Read More
We Make the Weather is an interactive installation created for New Cinema program hosted by Eyebeam and The Creator’s Project. Inspired by Hurricane Sandy, it uses seam carving, breath detection, motion capture, and the Unity game engine to explore the human impact on the environment.
The Cloud Machine is a personal device for weather modification. It consists of cloud-making gear sent up into the atmosphere in a weather-balloon payload. As it reaches specific altitudes it disperses Cloud Condensation Nuclei (CCN), heat and water vapor. Moisture in the air condenses into cloud droplets around the CCN,…Read More
Instructions for picking up a rock are posted next to it in a gallery.
It’s You is an interactive storefront-window projection that explores the mechanisms of public behaviors and social interactions.
The installation is a rear projection on large storefront window. Human figures crowd around something that they obscure from the pedestrian’s view. When the pedestrian stands behind them, as if to look…Read More
In this interactive mirror, viewer’s movement and expressions are mimicked by an animal head which is overlaid on the viewer’s reflection. The resulting effect invites inquiry into issues of self-awareness, empathy and non-verbal communication.
A different animal appears every time a person walks in front of the mirror.
The animal not…
Computers afford us the ability to run processes and execute rule-based symbolic manipulation. In computer â€˜gamesâ€™ or â€˜simulationsâ€™ we can represent how real and imagined systems work.
Interactive installations too are logical systems which create relationships between a few interdependent elements, one of which is often the viewer. …Read More
Forth is a public art installation commissioned by the University of Central Florida for the Institute for Simulation and Training.
Forth employs computer simulation techniques, interactivity and real time audio synthesis to generate a dynamically changing ocean scene. The seascape projected on a large curved screen…Read More
Puff, is a personal emissions visualizer: a lamp in the shape of a cartoon cloud that attaches near the exhaust pipe of oneâ€™s car, and dynamically changes color indicating the amount of pollution the car is producing. An accompanying iPhone app provides visual feedback for the driver, and keeps…Read More
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection a dog follows him, dynamically responds to his gestures and changes his behavior based on the state of engagement with the viewer.
Software development for Sniff was led James George.
Sniff production was…Read More
Created at the Interactivos?08 at Medialab-Prado
This system is a prototype for a portable image recording system based on multiple cameras positioned along a path. The cameras will …
STABILITY: disaster log
The viewer in a gallery handles a small cube. A projection shows an animated world that is implied to exist inside the cube. The physics of the real world are applied to an animated world: the viewer, by manipulating…Read More
At night a projection from a moving car is shone on the buildings. The car projects a video of a tiger whose movements are programmed to correspond to the speed of the car: as the car moves, the tiger runs along it speeding up and slowing down with the car,…Read More