In this project we create a crowdsourced image of the sky. Multiple observers are positioned at GPS coordinates that form the points of a grid. At the moment of the satellite flyover, they take photographs looking directly up. Their images are stitched together to form a single large image, opposite…Read More
In this project the clouds are photographed simultaneously from the ground looking up, and from a satellite looking down.
While a satellite passes over our geo-location, we take a photograph looking towards the satellite. We record an observation of the clouds from the perspective of a human experience. Later we download…Read More
Can humans acquire the art of the long view? We think so. Thinking Like A Cloud is a research project focused on developing a scheme to spark a (potentially radical) expansion of the human mind, allowing us to make more sustainable decisions. We collect cloud samples in the troposphere with…Read More
The Cloud Machine is a personal device for weather modification. It consists of cloud-making gear sent up into the atmosphere in a weather-balloon payload. As it reaches specific altitudes it disperses Cloud Condensation Nuclei (CCN), heat and water vapor. Moisture in the air condenses into cloud droplets around the CCN,…Read More
A projection in the corner of two adjoining walls is activated by viewer interaction.
The interface to activate it is a big heavy rock.
There are instructions on the wall for various ways of picking up the rock.
But the rock is too heavy to be picked…
It’s You is an interactive storefront-window projection that explores the mechanisms of public behaviors and the line between the real and constructed social actions.
The installation is a rear projection on large storefront window. Human figures crowd around something that they obscure from the pedestrianâ€™s view. When the pedestrian…Read More
In this interactive mirror, viewer’s movement and expressions are mimicked by an animal head which is overlaid on the viewer’s reflection. The resulting effect invites inquiry into issues of self-awareness, empathy and non-verbal communication.
A different animal appears every time a person walks in front of the mirror.
The animal not…
Computers afford us the ability to run processes and execute rule-based symbolic manipulation. In computer â€˜gamesâ€™ or â€˜simulationsâ€™ we can represent how real and imagined systems work.
Interactive installations too are logical systems which create relationships between a few interdependent elements, one of which is often the viewer. …Read More
Forth is a public art installation commissioned by the University of Central Florida for the Institute for Simulation and Training.
Forth employs computer simulation techniques, interactivity and real time audio synthesis to generate a dynamically changing ocean scene. The seascape projected on a large curved screen…Read More
Puff, is a personal emissions visualizer: a lamp in the shape of a cartoon cloud that attaches near the exhaust pipe of oneâ€™s car, and dynamically changes color indicating the amount of pollution the car is producing. An accompanying iPhone app provides visual feedback for the driver, and keeps…Read More
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, his movements and gestures are tracked by a computer vision system. A CG dog follows the viewer, dynamically responds to his gestures and changes his behavior based on the state of engagement with the…Read More
Created at the Interactivos?08 at Medialab-Prado
This system is a prototype for a portable image recording system based on multiple cameras positioned along a path. The cameras will …
STABILITY: disaster log
The viewer in a gallery handles a small cube. A projection shows an animated world that is implied to exist inside the cube. The physics of the real world are applied to an animated world: the viewer, by manipulating…Read More
At night a projection from a moving car is shone on the buildings. The car projects a video of a tiger whose movements are programmed to correspond to the speed of the car: as the car moves, the tiger runs along it speeding up and slowing down with the car,…Read More
Animated cartoons keep pace with the car in a never ending chase. Their speed corresponds to the speed of the car.
Infantilized representation of concepts of danger, violence, fear, persecution stands in absurd contrast to the stark reality of the urban LA context.
The participant stands in front of a screen with a video of Marilyn Monroe. To advance the video the viewer has to run. The faster he/she runs, the closer to the normal speed (30 fps) the video plays. Marilyn in the video strips to her panties and plays coquetishly with…Read More