interactive public projection project by Karolina Sobecka with software development by Jim George

ABOUT

SNIFF: public interactive projection
*project by Karolina Sobecka with software development by Jim George

As you walk down the street you are approached by a dog. He is on his guard trying to discern your intentions. He will follow you and interpret your gestures as friendly or aggressive. He will try to engage you in a relationship and get you to pay attention to him.
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer.


PROCEDURE
Sniff is created with Unity3d Game Engine which renders the dog in real time and allows
to dynamically change his behavior based on the video tracking data. The sidewalk is
illuminated with infrared lights. An infrared-sensitive camera is used to monitor
the sidewalk in front of the display windows. We track the position of each viewer and implement
simple gesture recognition, so that fast, big actions are interpreted as threatening and
slow actions directed at the dog (for example hand extended in his direction) are
interpreted as friendly. The dog keeps track of the attitude of the viewer and forms a relationship with them over time based on the history of interaction.


CONCEPT
Sniff, simulating the visceral satisfaction of reality’s responsiveness and dynamism, is also an exploration of engagement of two different planes of understanding, and of relationships created by body’s presence in an environment. The experience is very familiar yet strange, leading us to re-examine notions we take for granted. Dog’s behavior externalizes the process of assessment, evaluation and testing we perform every time anything new enters in the scope of our experience. Sniff has us unwittingly enter into an exchange simply by following the basic instinct of stopping and looking at something that is paying attention to us. A tension is produced by a mixture of fears and expectations, curiosity and interest.

Sniff is supported by a Finishing Funds grant from the Experimental Television Center. The Experimental Television Center’s Finishing Funds program is supported by the Electronic Media and Film Program at the New York State Council on the Arts.

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12 Comments »

Comment by Seth
  • Where can I see this? Is it somewhere in NYC? How long will it be around for?

    September 3, 2009 @ 2:16 pm
  • Comment by karolina
  • hi, yes you can see it in new york:
    it will be up at The Chang You Want To See storefront, september 17-20th (after dark).
    84 Havemeyer Street, Brooklyn, NY 11211
    Subway: L- to Bedford, J- to Marcy, or G- to Metropolitan.
    http://thechangeyouwanttosee.com/

    also, check our updates on the blog — we’ll be posting all the exhibition info

    September 5, 2009 @ 7:46 pm
  • Comment by Thomas Thesen
  • wow, this is really amazing! I have no idea how you do that kind of stuff, but every project of yours is always fun and so well done :-)

    September 8, 2009 @ 4:35 pm
  • Comment by lukasz
  • great concept.
    im amazed by the CG dog animation… must have taken quite a lot of work to program the movement just right. well done!

    September 9, 2009 @ 4:47 pm
  • Comment by karolina
  • thanks : )
    it did take us a bunch of different approaches to figure out how to make the dog behave ‘naturally’. The animations are made in Blender as short actions, then blended together in Unity in different ways.

    September 9, 2009 @ 7:59 pm
  • Comment by nina yankowitz
  • Congratulations on this fascinating installation! It is truly well conceived and significantly created.

    October 8, 2009 @ 3:21 pm
  • Comment by Lisa
  • An amazing idea! It is especially amazing that it can form a relationship over time based on the way the viewer has behaved. This canine emulator is really neat.

    October 8, 2009 @ 4:22 pm
  • Comment by Monsieur Alex
  • Very nice project.

    http://www.clubclub.fr/developpement/sniff

    October 14, 2009 @ 1:23 am
  • Comment by eddy kong
  • Absolutely rocks! The possibilities for retail fronts are endless and retailers are always looking to engage our customers. If you ever come out with a virtual mannequin please do keep me posted! Keep up the good work. :)

    October 16, 2009 @ 2:57 am
  • Comment by Fredrik
  • Wonderful Idea!
    Is this art or does it follow commercial purposes?
    What do something like this cost?

    October 20, 2009 @ 2:09 am
  • Comment by L&M
  • The coolest thing I’ve ever seen! We saw this last night in a Louisville window. Had to drive around the block, park in front, and get out and play with the dog. Just fantastic …

    October 29, 2009 @ 5:28 am
  • Comment by Dana
  • Karolina and Jim – AMAZING – would love to see it in person. Any chance you are available for a project for AT&T?
    Please let me know!

    Thanks!
    Dana

    October 29, 2009 @ 6:58 pm
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