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	<title>Comments on: ABOUT</title>
	<atom:link href="http://www.gravitytrap.com/sniff/?feed=rss2&#038;page_id=2" rel="self" type="application/rss+xml" />
	<link>http://www.gravitytrap.com/sniff</link>
	<description>interactive public projection   project by Karolina Sobecka with software development by Jim George</description>
	<lastBuildDate>Sat, 12 Jun 2010 14:10:36 -0700</lastBuildDate>
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		<title>By: Mark</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-610</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 21 Mar 2010 16:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-610</guid>
		<description>Hello Karolina and Jim,

This project looks really great!
I&#039;ve some questions about this. I just started working with Unity3d and programming to combine my animation skills with it. 
I was wondering what kind of script you used in Unity3d to let the dog follow the viewer?
Does the dog contain a walkcycle or some kind of waypoint/path system?

Thank you,

Mark</description>
		<content:encoded><![CDATA[<p>Hello Karolina and Jim,</p>
<p>This project looks really great!<br />
I&#8217;ve some questions about this. I just started working with Unity3d and programming to combine my animation skills with it.<br />
I was wondering what kind of script you used in Unity3d to let the dog follow the viewer?<br />
Does the dog contain a walkcycle or some kind of waypoint/path system?</p>
<p>Thank you,</p>
<p>Mark</p>
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		<title>By: Dana</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-213</link>
		<dc:creator>Dana</dc:creator>
		<pubDate>Fri, 30 Oct 2009 01:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-213</guid>
		<description>Karolina and Jim - AMAZING - would love to see it in person. Any chance you are available for a project for AT&amp;T?
Please let me know!

Thanks!
Dana</description>
		<content:encoded><![CDATA[<p>Karolina and Jim &#8211; AMAZING &#8211; would love to see it in person. Any chance you are available for a project for AT&amp;T?<br />
Please let me know!</p>
<p>Thanks!<br />
Dana</p>
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		<title>By: L&#38;M</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-211</link>
		<dc:creator>L&#38;M</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-211</guid>
		<description>The coolest thing I&#039;ve ever seen!  We saw this last night in a Louisville window.  Had to drive around the block, park in front, and get out and play with the dog.  Just fantastic ...</description>
		<content:encoded><![CDATA[<p>The coolest thing I&#8217;ve ever seen!  We saw this last night in a Louisville window.  Had to drive around the block, park in front, and get out and play with the dog.  Just fantastic &#8230;</p>
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		<title>By: Fredrik</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-184</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Tue, 20 Oct 2009 09:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-184</guid>
		<description>Wonderful Idea!
Is this art or does it follow commercial purposes?
What do something like this cost?</description>
		<content:encoded><![CDATA[<p>Wonderful Idea!<br />
Is this art or does it follow commercial purposes?<br />
What do something like this cost?</p>
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	<item>
		<title>By: eddy kong</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-174</link>
		<dc:creator>eddy kong</dc:creator>
		<pubDate>Fri, 16 Oct 2009 09:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-174</guid>
		<description>Absolutely rocks! The possibilities for retail fronts are endless and retailers are always looking to engage our customers. If you ever come out with a virtual mannequin please do keep me posted! Keep up the good work. :)</description>
		<content:encoded><![CDATA[<p>Absolutely rocks! The possibilities for retail fronts are endless and retailers are always looking to engage our customers. If you ever come out with a virtual mannequin please do keep me posted! Keep up the good work. <img src='http://www.gravitytrap.com/sniff/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Monsieur Alex</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-167</link>
		<dc:creator>Monsieur Alex</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-167</guid>
		<description>Very nice project.

http://www.clubclub.fr/developpement/sniff</description>
		<content:encoded><![CDATA[<p>Very nice project.</p>
<p><a href="http://www.clubclub.fr/developpement/sniff" rel="nofollow">http://www.clubclub.fr/developpement/sniff</a></p>
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		<title>By: Lisa</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-151</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Thu, 08 Oct 2009 23:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-151</guid>
		<description>An amazing idea!  It is especially amazing that it can form a relationship over time based on the way the viewer has behaved.  This canine emulator is really neat.</description>
		<content:encoded><![CDATA[<p>An amazing idea!  It is especially amazing that it can form a relationship over time based on the way the viewer has behaved.  This canine emulator is really neat.</p>
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	<item>
		<title>By: nina yankowitz</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-150</link>
		<dc:creator>nina yankowitz</dc:creator>
		<pubDate>Thu, 08 Oct 2009 22:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-150</guid>
		<description>Congratulations on this fascinating installation!  It is truly well conceived and significantly created.</description>
		<content:encoded><![CDATA[<p>Congratulations on this fascinating installation!  It is truly well conceived and significantly created.</p>
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		<title>By: karolina</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-7</link>
		<dc:creator>karolina</dc:creator>
		<pubDate>Thu, 10 Sep 2009 02:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-7</guid>
		<description>thanks : )
it did take us a bunch of different approaches to figure out how to make the dog behave &#039;naturally&#039;.  The animations are made in Blender as short actions, then blended together in Unity in different ways.</description>
		<content:encoded><![CDATA[<p>thanks : )<br />
it did take us a bunch of different approaches to figure out how to make the dog behave &#8216;naturally&#8217;.  The animations are made in Blender as short actions, then blended together in Unity in different ways.</p>
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	<item>
		<title>By: lukasz</title>
		<link>http://www.gravitytrap.com/sniff?cpage=1#comment-6</link>
		<dc:creator>lukasz</dc:creator>
		<pubDate>Wed, 09 Sep 2009 23:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gravitytrap.com/sniff/?page_id=2#comment-6</guid>
		<description>great concept.
im amazed by the CG dog animation... must have taken quite a lot of work to program the movement just right. well done!</description>
		<content:encoded><![CDATA[<p>great concept.<br />
im amazed by the CG dog animation&#8230; must have taken quite a lot of work to program the movement just right. well done!</p>
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