Introduction“Storefront stories” is a series of interactive projections in storefront windows. The installations explore the process of encounter and behaviours in public space. Creating situations inherently full of tension and ambivalence, they focus on the social mechanisms and the line between the real and constructed social actions and expressions. The animated imagery is rear-projected onto frosted full-length windows facing public walkways. The projections are of simply rendered CG characters, whose behavior is scripted in a game engine to respond dynamically to the presence and behavior of the viewers (which are analyzed with a computer vision software). Each installation constitues a stand-alone work and can be shown independently. Together the installations add up to a multifaceted, self-contradictory examination of our relationships in public space. In some scenes the interaction is very direct, in others it’s very subtle. Following the basic instinct of stopping and looking at something that is paying attention to him engages the viewer and alters his path. The space created by the installation becomes a blend of the real and virtual, triggering the automatic reactions appropriate in a public space, while remaining a metaphor that relies on the suspension of disbelief, leading the viewer to examine their relationship to their social and physical environment. The characters are in a sense performers, their behavior and gestures reflecting on the theatricality of our public behaviors. The first realized installation in the series is 'Sniff'. The two following installations are currently under development. Sniff
In this first installation in the series, an animated dog follows the viewer, responds to his gestures and For more information and documentation please see the Sniff blog: www.gravitytrap.com/sniff
Sniff in Sao Paulo, in daylight from karolina sobecka on Vimeo. It's You
Projected human figures walk along the window paralleling the movement of the pedestrians. Ocasionally one of the figures stops and points at a pedestrian passing in front of the window. This sudden gesture of recognition, confrontation or accusation directed at him startles and singles out the viewer. The other projected figures stop and stare at him, silently questioning, scrutinizing, judging.
The gesture of pointing implies knowledge, is a theatrical representation of implication and inquiry. Performed by the blank archetypal ‘person’, it prompts the viewer to invest it with their own introspective inquisitiveness. It invites the viewer to fill in the situation blueprint with specifics of their personal lives. The characters transfer the attention from themselves to the viewer, spotlighting them and moving the staging area from under their feet to the sidewalk, upending the subjective social roles of spectators, performers and participants. Some individuals can feel under attack; the piece can be invasive, implicating and aggressive. One’s anonymity in public space is called into question. Some individuals may love the attention and the initiated engagement. When the viewer experiences the installation repeatedly, the gesture will become one of a recognition, familiarity, and acknowledgement of presence, of interest and of intention to communicate. The first stage of this project was developed during the MAW residency in Minneapolis. For now I'm using just one character, duplicted several times. The character is male and very simplified, with no detail clothing or personal details. I will be building more characters, and creating more personalized animations for them. Below are a few photos of the first installation, and there are more at flickr: http://www.flickr.com/photos/32158545@N06/sets/72157624211299822/
SpectatorProjected human figures crowd around something that they obscure from the pedestrian’s view.
The viewer is acknowledged and becomes a part of the spectator crowd. He or she is inadvertently caught up in the social dynamic of curiosity and spectatorship and is invited to question its automated nature. The lines between the audience and the performers, structured and unstructured behaviors, private and public behaviors are blurred.
Artist Statement
Interaction with an image is one of the central themes in my artistic exploration. I'm interested in
placing animated content in the viewer's physical reality in such a way that the viewer's actions
activate it and become central to the metaphor of the work. The story enfolds from the viewer's
actions, creating a visceral and engaging experience. Subjectivity of perception and the border
between the internal reality and external world has always been a source of fascination for me. |